Performance Hurricane
Spell Normal

Performance Hurricane

  • Archetype:
  • Performapal

  • View:
  • 3827




Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 5, 2026
59± 5/ 100
Power Score
Intrinsic 59
Deck 59

Performance Hurricane — Power Evaluation

Final Score: 59 ± 5 · Confidence: Medium

  • Intrinsic: 59 · Deck: 59 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal, Utility

Why it scores here

Performance Hurricane is a reliable board-breaking spell that bounces opponent's cards proportional to your Performapal count, providing tempo disruption in going-second strategies. The weak score reflects its reactive nature (combo conversion 35) and heavy board dependency—the card becomes dead if your Performapals are removed (resilience 50). While it appears across 29 archetypes, only 3.5% of inclusion comes from its home Performapal archetype, indicating limited synergy despite broad adoption as a generic tech. Its score rests on flexible bounce removal (70) and splashability (75), not on building power or card advantage.

Axis scores

Axis Score Evidence
Accessibility 60 Appears in 113 decks across 29 archetypes; inclusion shown but requires Performapal monsters on field to function—moderate ease tempered by setup cost (observed)
Combo & Conversion 35 No combo data supplied; text shows this is a reactive board breaker, not a combo starter or line extender—requires existing Performapal board (inferred)
Resource Economy 52 Bounces opponent's cards to hand rather than destroying; generates tempo disruption without card advantage; once-per-turn prevents spam (verified)
Effect & Interaction 70 Flexible targeting of up to N opponent's cards scaling with your Performapal count; hard, mandatory bounce removal effective against monsters and backrow (verified)
Material Utility 0 Normal Spell Card; zero value as monster material whether effect resolves or is negated (verified)
Resilience & Flexibility 50 Useful across turns while Performapals persist; card dies instantly if your board is wiped; heavily dependent on maintained field state (inferred)
Deck-Building Efficiency 75 No garnet risk; splashable as 1-3 copies in diverse archetypes despite Performapal prerequisite (observed)

Calculation

Weight profile: Board breaker / Going-second primary role. Intrinsic ≈ 59, Deck ≈ 59, Meta = provisional. Modifiers: Performapal dependency penalty (-2); Broad splashability bonus (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Scalable bounce removal with flexible target count based on your board state
  • Generic tech status across 29 archetypes—splashable without deck-building lock
  • No garnet or brick risk at any copy count (1-3 safe)
  • Strong going-second positioning (88.5% in gameplay type 7, paired with hand traps and board wipes)

Weaknesses

  • Completely dependent on maintaining Performapal monsters on field—board wipe makes card dead
  • Purely reactive, not proactive: cannot start combos or build momentum alone
  • Soft removal only (bounce returns cards to hand, not destruction)
  • Once-per-turn activation restricts repeated defense in long interactions
  • Severely underutilized in home Performapal archetype (3.5% inclusion)

Counters / choke points

  • Board wipes (Raigeki, Dark Hole, Sphere Mode) that remove your Performapal setup
  • Spell activation negation (Infinite Impermanence, Ash Blossom negates)
  • Decks with resilient established boards that ignore hand disruption

Best use

Board-breaking removal tech. Decks: Going-second control strategies, Performapal-based shells, Tempo-focused archetypes.

Evidence & gaps

  • Verified: Performapal archetype Normal Spell Card; Text: targets opponent's cards up to the number of Performapals you control; bounces them to hand; once-per-turn activation; Appears in 113 decks averaging 1.33 copies across 29 distinct archetypes; Gameplay type 7 (going-second) dominates at 88.5%; Top partners are generic staples: Monster Reborn (74.3%), Effect Veiler (70.8%), Solemn Judgment/Warning (67%+)
  • Observed: Only 3.5% Performapal archetype inclusion despite being Performapal-named card; 70.8% co-deck rate with hand traps; 67%+ with negation/removal staples; Broad 29-archetype distribution suggests tech card status; Paired most with board-clearing and control cards (Compulsory Evacuation 57.5%, Bottomless 57.5%)
  • Inferred: Primary role: board-breaking removal for going-second strategies; Card becomes dead if Performapal board is removed; heavily board-state dependent; Reactive card, not combo starter or extender—requires pre-existing setup; Splashability claims may overstate actual versatility given Performapal gate
  • Data gaps: Zero combos supplied—cannot assess true combo conversion or line-building potential Zero guides supplied—missing strategic context on optimal usage windows No banlist data—assumed unlimited (3 copies legal) No historical statistics (StatisticsCard)—archetype inclusion % inferred from this 113-deck sample only Performapal home archetype at 3.5% contradicts card's Performapal dependency; unclear if data artifact or reflects weak archetype viability











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